Review Part 2 Online.io
Market
Overview
In today's interconnected
society characterized by increased capability of everyday devices to connect to
other devices and people through the internet infrastructure, the high degree
of connectivity raises a myriad of consumers’ privacy and data security
concerns.
The advertising industry
enjoyed a negative attention both from the large public and the authorities
because of its less transparent practices of online tracking and behavioral
profiling. Following technological developments, online tracking became
increasingly sophisticated, thus it is no longer limited to the
"cookies" installed on the user's devices in order to monitor websites
a user visits, but it can track real-time data accessed by a user and
triangulate that with information stored about that user's location, financial
data, health records, etc. These results are then complied into complex and
rather comprehensive consumers' profiles that are sold to digital advertising
companies for better targeting their promotional campaigns.
Very sensitive
information is often collected thus violating consumer privacy. Moreover, the
consumers do not have access to the data collected about them and consequently
cannot correct any inaccuracies.
The Internet of Things
provides a handful of opportunities for cybercrimes aiming at gathering data
regarding intellectual property, confidential personal information, financial
data, etc. Consequently, the cybersecurity market is on a continuous upward
trend, being driven by cybercrime. Since, there is a dramatic rise in
cyber-attacks, creation of malware software both for PCs, laptops, but also for
smartphones and tablets, both the companies and the end users are becoming
increasingly focused on safeguarding their personal data and thus enhancing the
cyber security.
Advertising
market
The media work is
changing at a rapid pace, given the developments in technology (i.e. expansion
of mobile telephony, faster mobile broadband adoption, and high degree of
interconnectivity seen recently), users’ preferences and behavior and business
models.
According to 2016
statistics, around 46% of the population had access to internet – the
equivalent of over 3.5 billion of people online – the number is growing very
fast.
Hence to thrive in such
an interlinked environment, the media and entertainment companies have upgraded
their products offering with more developed advertising formats, more
sophisticated video and more consumer centric targeting tools.
In 2017, the media and
entertainment industry is estimated to have reached over USD 1.7 trillion in
revenues, accounting for approximately 2.5% share in global GDP. The main
driving force behind the industry’s revenues in a greater extent, but also
behind the consumer spending is the digital media.
As the market continued
to be fueled by the transition from traditional to digital media, in the last
years, the advertisers gradually directed their budgets towards online advertising,
as they benefit from increased availability of consumer data and improving
software for data algorithms to track down consumers’ preferences and thus
creating better tailored ads.
Consequently, according
to recent reports and statistical data, is estimated that 2017 marked the year
when digital media spending equaled that for global non-digital media for the
first time in history. Digital media was the fast-growing entertainment and
media (M&E) segment, with a historical 5-year annual growth rate of 13.1%
as compared to growth rate of 1.1% recorded by the non-digital segment.
By 2020, the trend is
expected to remain the same, digital media continuing to be the driver of the
M&E industry registering 8.3% growth rate by 2020, while the non-digital
media is forecasted to remain relatively flat, with a growth rate of only 1.4%.
Blockchain
current and future evolution
Each distributed system
needs a consensus algorithm to validate transactions. Over the last few years
the Proof-of-Work algorithm has dominated, not to say was the only one used. As
the cryptocurrency ecosystem evolves — the race to create a better consensus
algorithm began.
The current year can
become the year of competition between different mining algorithms /
strategies. The following strategies are currently most widely known:
Proof-of-work
(PoW) - (Reference #2). Coins are distributed based on the
work performed by the user to demonstrate his input on processing transactions
and doing work for the whole infrastructure. This is the group of algorithms
that provides slow calculation of some result and fast verification of this
result. This helps to ensure that miners have to perform some complex
computations on their hardware to find a block, but Blockchain network users
that confirm this block don’t need to perform such computations and can easily
check that result is correct using low resources.
Proof-of-stake
(PoS) – (Reference #3). Coins are distributed based on the
user’s previous investments. The more investments a user has the more coins he
will receive.
Proof-of-elapsed
time (PoET) - (Reference #4) is a relatively new
concept. Coins are distributed based on the proof that the user was doing some
specific action for a rather long period of real time. Proof of time algorithm was
invented by Intel and it is mainly associated with their hardware platform that
provides very fast consensus model. It generates random numbers (wait time) on
miner’s nodes and then chooses the node with the lowest number. So, it works
like a lottery but with more complex algorithm designed to provide more
optimizations. Intel promises that this algorithm cannot be broken by external
actions and provides honest consensus model. This makes PoET perfect for
private Blockchain when you need performant distributed storage and don’t want
to force your hardware to make complex computations. The only minus is the
restriction on Intel’s platform (Sawtooth Lake).
The proof-of-elapsed time
has not become popular and well adopted yet. But in the near future it may be
intensively developed. Future adoptions may not be the exact algorithm designed
by Intel, but rather some variations of the concept.
Online.io
Ecosystem
1. Desktop Browser Extensions
Extensions for all the
major browsers will contain the ad blocker, tracking script blocker,
anti-malware as well as a web wallet.
The voting system will
also be included in the extensions allowing users to rate on all websites, not
just the ones using our solution.
2. Mobile Applications
Mobile applications will
function as a wallet, ad blocker, tracking script blocker, antimalware.
3. Wallet
Our wallet will work on
all major operating systems and browsers.
Mobile phones and tables
will have one app for wallet, ad blocker, tracking script blocker,
anti-malware.
Desktop operating systems
will have dedicated app wallets.
The wallet will be
integrated in the desktop browser extensions.
The wallet will feature
advanced security including but not limited to:
·
Two-factor authentication
·
Fingerprint and face recognition
·
Second device
·
Passphrase + pin
·
Automatic wallet encryption
·
Vault option (you have a set amount of
time to cancel your payments before they go through).
4. Marketplace
Earned a lot of ICE? You
may wish to spend it for getting some products or services. In the marketplace
you can find all the places where you can pay with the ICE token.
5. Merchant System
You can accept payment in
multiple cryptocurrencies and receive the funds either in fiat or in ICE.
Opting to receive the funds in ICE will come with a 0% commission guaranteed,
while fiat payments will have a 3% commission. Best market rates will be
applied for all payments using multiple exchanges.
6. Other
Plugins for all major
ecommerce shopping solutions (Shopify, Magento, Prestashop, Opencart,
WooCommerce, WHMCS, etc.
API SDK for custom integrations.
How Online.io works
The financial rewarding
basis for website operators will be the proof of online, namely a number that
quantifies the time spent by users on each website. Most importantly, everyone
will benefit from an ad free, secure and private browsing experience. Also, the
end users will be able to rank each website based on their experience, by using
a voting system based on 1 to 5 stars. The stars will then be converted based
on an algorithmic formula in Trust Rating which will be an indicative of each
websites' quality, awarded by its visitors.
TEAM Online.io
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